Most Revit to Game Engine workflows that are used for visualization and real time rendering do not take full advantage of real time physics that game engines have to offer. Getting your Revit families into a game engine so they could flex and move is not that difficult. See the sample below and I will see everyone at the class!
A blog dedicated to modeling and documenting complex geometry in the AEC industry using AUTODESK Products including DynamoBIM and DynamoBIM training.
Wednesday, January 4, 2017
Learn how to make your Revit families move in the Autodesk Stingray Engine
I am proposing a class for 2017 both at BILT and AU.
Most Revit to Game Engine workflows that are used for visualization and real time rendering do not take full advantage of real time physics that game engines have to offer. Getting your Revit families into a game engine so they could flex and move is not that difficult. See the sample below and I will see everyone at the class!
Most Revit to Game Engine workflows that are used for visualization and real time rendering do not take full advantage of real time physics that game engines have to offer. Getting your Revit families into a game engine so they could flex and move is not that difficult. See the sample below and I will see everyone at the class!
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1 comment:
Great idea,
Problem that I have when I've created the flexible families like you have show is that I cant demonstrate them in use to the client easily. Already on the case to get the stingray software you just showed so that I can drive around for an upcoming presentation.
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