The way I have removed them is simply JOIN another piece of geometry to them.
SOLID REVOLVES
For solids join another solid to it. I use a small cylinder and if I don't want it to show up outside of the solid (a sphere in this case) I hide it within the solid as shown in the image below.
SURFACE REVOLVES
For surfaces, I just use a small void cylinder and "cut" the surface with the void. I don't use a solid cylinder (as the case with the sphere) because solids do not join with surfaces as shown in the image below.
NOTE: When you "cut" a surface with a void or "join" a solid with another solid then you are essentially creating a "new" element that is similar to a Boolean operation in 3dsmax. This new element has no seams! Hope this helps.
7 comments:
OMG! Marcello, you are my hero. This is the best thing since sliced bread.
Nice tip! Thanks.
Great tip!
Thanks for your SCRUG presentation; any word on posting the datasets?
working on dataset stay tuned
Looking forward to it Marcello. Did I just see that you did another animal, an elephant, over on the dynamo blog! Awesome
A clever solution ... I disliked the seams but never tried adding another object to get rid of them...
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